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Stats

Runner connections excluded
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Real players

Production accounts created since launch · bots and pre-launch accounts excluded

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All player statistics
Who and what counts

This section uses production game records, independently of the traffic filters. The cohort starts with the first verified public release on 12 October 2026 at 18:24:31 UTC. Every account in the bot registry is excluded, including disabled AWS bots. Earlier accounts and known audit accounts using @example.test are excluded.

Accounts created includes guest profiles; registered and guest counts show their current account type. A guest who signs up keeps their original creation date, so these are not historical signup events. Active players means accounts last seen in the selected period. One person can have multiple guest profiles. Unmarked owner visits or browser tests can still appear here.

Games played have at least two saved plies and a saved move or non-abort completion in the selected period. Each game counts once, including games against bots when a qualifying player takes part. Completed games have at least two plies and finished in the period, excluding aborts. Games created also includes untouched starts; cancelled / aborted games are separate. Online includes rated, arcade and friend games; local means pass and play. Puzzle counts use training sessions, including practice and retries; solves are recorded in the period they finish.

Since-launch totals cover retained records. Deleted accounts and expired guest profiles are absent, so historical account and activity totals can fall after cleanup. This is a count of qualifying accounts and their activity, not independently verified people.

Where players come from

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Campaigns & placements
How attribution works

Visits are visible browser arrivals, grouped into 30-minute sessions. Known automation is excluded; browsers are not verified people. Link requests include previews and repeat requests and are shown separately.

Played means at least two saved plies; Finished excludes aborted games. Player milestones are credited once to their first recorded source, using the players first attributed in the selected period. Signups include guest upgrades. Returned means a later measured session at least 24 hours after first arrival. Existing accounts can enter this measured cohort. Later direct visits preserve the last tagged source.

A shared bio link identifies a platform, not the video that prompted the visit. Typed homepage visits and missing referrers appear as Direct / unknown. Reports start when tracking is enabled; prior traffic cannot be reconstructed. Browser identifiers expire after 30 days and measurement records after 90 days. The traffic-scope and client-category controls below do not change this player report.

Social performance

Your content across platforms

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Top recent posts

Lifetime counters for up to 20 recent public posts per connected platform, ranked by reported views. This is a recent-post sample, not a complete archive.

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More platforms & reporting details

Metrics come from each platform’s reporting API and can lag behind the app. A dash means unavailable, never zero. Likes and Facebook reactions are labelled separately. Reach and followers cannot identify unique people across platforms. TikTok can take 24–48 hours to update; its recent-post counters are not the same as views earned during a date range.

The overview is cached for 10 minutes. Each platform shows when its source data was last updated. Refreshing the page cannot force a platform to update its counters.

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Requests, not people. Browsers can include tests.

Activity

What’s happening

Where from

Responses

Explore details

Client types

All activities

Countries & clients

All responses

API routes & files

Traffic over time

All selected traffic
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More statistics

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Estimated visits

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Requests

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Page loads and visits include bots and tests.

Countries

Devices

Browsers

How traffic numbers work

Browser traffic is not a confirmed human count. Automation includes headless browsers and scripts. Crawlers includes verified services and unverified crawler claims; expand Client types to separate them.

Countries locate connections, not people. Referrers and unique humans aren’t available in the Cloudflare traffic dataset. Reads can be preloads or refreshes; writes aren’t necessarily completed games or puzzles. Game bots counts runner/operator connections, not moves.

The 13 October production audit alone recorded 12,921 browser requests. Tests without an automation signature remain in Browsers.

Cloudflare data can be sampled. Percentages use classified requests. Data refreshes every 20 seconds, with caching and processing delay. No IPs, player IDs or raw user agents are published.

Analytics documentation ↗